خارج زاوية عيني

. voodoo5 5500 ( ).
. 3dfx, , SLI. , .. . , .
4- . , ( ) homeuser . . , —
. VGA-, DVI. … , , … … … "!!! !!" ( , ).
, .3D :

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, , agp2x . agp4x, . DiME , , :) , - .
.

., PR-, :
! !, - … , - , VSA-100, . SLI , : . , SLI , … , ,
. 3dfx, . .
2000 . (
64 ) :
32 . , , 32 :) , , Everest !
, :We would like to mention that each of VSA-100 chips used in SLI has its own frame buffer for rendering lines and line successions (bands). After that the data from all these frame buffers is submitted to the general frame buffer where the complete frame is created and transferred to the monitor. Moreover, each VSA-100 chip is equipped with its own memory bus and local frame buffer and supports up to 64MB local graphics memory. A part of the available memory is used for a framebuffer (with double of even triple buffering) and the rest — for storing textures and Z-buffering. In case the available memory turns not enough, 3dfx suggests resorting to one of the two supported texture compression methods: DXTC or FXT1.
…
www.xbitlabs.com/articles/graphics/display/3dfx-vsa-100.html

, , , , . 3dfx . , ? …
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T-Buffer. Full Scene Anti-Aliasing (
FSAA)
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FSAA : , . :
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FSAA 5 ( ). 4 , FSAA
2x.
- , 3. , 3dfx ! :


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. DX8. . , …
…
Also, T-buffer support was programmed into Serious Sam First/Second Encounter. It is supposed to be used for depth of field effects. To activate it, the game must run in 16-bit color depth, FSAA must be on and the following commands have to be written in the console:
ogl_iTBuffereffect=2
ogl_iTBufferSamples=4
The game is then supposed to confirm T-buffer usage in the console when starting it up. Other valid values for the second command are 2 and 8, depending on the number of VSA-100 chips on the used card. The FSAA implementation in this game is reported to be faster than in other releases. Still, given the experimental nature it is very unlikely that the DoF effects work as intended.
…
www.vogonswiki.com/index.php/3dfx#Voodoo_4.2F5
Multitexturing
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OpenGL ICD
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ICD , 3DSMAX . . : - . ,
MCD. , --
ICD -
WRAPPER' GLIDE. ? :


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, :)
, :MB: Gigabyte 6vtxe (Apollo Pro133T chipset)
CPU: Pentium 3-S 1.4Ghz/512Kb/133FSB
RAM: 3x256Mb PC133
HDD: healthy UDMA-5 WD 2 5400RPM
WinME
Video:
3dfx voodoo5 5500:- - Deus Ex!… ...
- : , ! D3D Use 3dfx. , , :)
- … , .
- 166/166 175/175. 2-3 . 190, , .
- . .
…
API
. 3 API:
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- OpenGL. , wrapper glide, , , . . :
- OGL- 1024x768. 5 ,- !
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- !

- - Guardband Clipping.

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5500, glide2x , glide3x , 15. ; , . , 3dfx glide. — .
- 3D
32bpp! 3dfx : ? .
Direct3D.
, ,
glide3x -, , (? ?):

Great! ,
32bpp
glide! :
- Deus Ex ( Unreal Engine 1) 32bpp . Direct3D;
- Hitman: Codename 47 . , - , ;
- Messiah — 32bpp Direct3D;
- Turok 2 — 32bpp Direct3D;
- Driver — 32bpp :D
- Stunt GP. 32bpp . : .
… , :

. Deus Ex 640x480 . . .
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: 1024x768, FSAA 4x. OGL . 1280x1024 , !
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fps : 5 2 FSAA2x ( 2 fps, FSAA2x).
Hardware T'n'L
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- , 3dfx . Hw T'n'L, . , :

, :
- Max Payne :

- Prince of Persia: The Sands of Time :

:
- Max Payne :

- Prince of Persia: The Sands of Time :

:
- Prince of Persia: The Sands of Time .
- Painkiller .
- Max Payne :

- Star Wars: BattleFront :

5 …
...
- DOS
, ! Carm' Pyl.

Pyl. 5 , — DOS ;) , , !!! .
, , DOS , ___ , , , , , HEX- glide2x.ovl. . , , , . , , . smartdrive. !
: « DOS?» , -, , … ? , , , : , , , dos — !
Blood . 5, . , glide programming guide? ( , , — )
- 16bpp
: 3D Filter Quality Alpha-Blending. High Sharper, 22- . , 3dfx 22- 16-.
? :
RIVA TNT2

VOODOO5

: " , . 22bpp — , "… :)
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3dfx. , 3dfx HyperSnap (16- ), , , 22- ( 16bpp-). , 1- ( ?) 2/3/4/5-.

, 22bpp :

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, glide - . Prtscn :

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3dfx gone, but NEVER FORGOTTEN
2. .
256, , , , . T'n'L, 4- TMU DDR-. , FSAA , , Hw T'n'L. ? , : 5 , … 2000-
GeForce 2, .
, . , , . , .
, 3dfx :
- , 5 windows 7
- glide.
Voodoo 5 5500
…
With new third party drivers the Voodoo 5500 can out perform the GeForce 2 and Radeon DDR
…
en.wikipedia.org/wiki/Voodoo_5
Voodoo 5 6000
…
With regards to performance, little was known until enthusiasts were able to get pre-release hardware and run tests on it. The results showed that the Voodoo 5 6000 outperformed the GeForce 2 Ultra and Radeon 7500, which were the fastest iterations of the GeForce 2 and Radeon R100 lines, respectively. (It was rumored that GeForce 2 Ultra was intended to prevent 3dfx taking the lead with their Voodoo 5 6000.) In some cases, the 6000 was shown to compete well with the next-generation GeForce 3.
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en.wikipedia.org/wiki/Voodoo_5
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...TBC...